Entertaiment is an umbrella term that encompasses a broad range of entertainment activities that can provide joy, stimulate learning, and even be destructive if not controlled or regulated properly. [1] It includes activities such as publishing, music, film, and games but may also include other forms of popular culture such as sports, fashion, or social interaction.
The word “entertainment” derives from the Medieval Latin intertenere and is related to the Indo-European root ten, meaning to stretch or extend. [2]
The digitisation of entertainment is having major effects on the traditional entertainment industry. In many cases business is declining in the record and film industries, but in other areas entertainment companies are expanding into new territories such as the internet.